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In this chapter you will learn how to use EyeCon for outputting still images or video. The implementation is restricted to pretty basic functions like switching picture files and triggering video files. Further releases will extend the functionality.
The related functions are distributed over two pages in the element editor. this is primarily due to space restrictions. One tab is called 'visual', the other one 'video'
Step 1: making the image canvas visible
First of all, you'll need a window to show the visuals. The so called canvas is opened by pressing 'F7' or via the menu entry 'window/graphic canvas/show-hide'
A black window immediately opens. You probably want to move that to a different place on your screen. To do so, either check the resize menu in the main menu or use the context menu by right-clicking on the canvas-window. You will get the typical windows window frames and can resize or drag the window now.
A typical situation will be that you want the canvas on a second VGA output of your laptop or computer. Use the 'Second Monitor' shortcut to automatically resize the canvas to the full size of the second monitor.
There are different visuals you can control. For this version the possibilities are pretty basic. You can trigger images, live video, video or Shockwave files. There is no control over transparency, meaning there are no soft crossfades or ways of layering yet. There is always only one visiual element displayed, if you trigger multiple visuals simultaneously you will still only see one (typical the last triggered one on the list of elements).
1. Displaying still images
2. Displaying live video
3. Displaying video files
4. Shockwave flash
EyeCon Help, this file last changed on 14. Feb 2005